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www.youtube.com/watch?v=vCsGTP3-JlwDayum, Blizzard makes some sweet cinematics. Even though I know I won't play the multiplayer much, I really want to preorder just to get the story.
Last Edit: Feb 26, 2013 20:36:58 GMT by Simie
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Borderlands 2, Chivalry, Dark Souls, TF2. I also played all of Dragonborn weekend before last. You're not an XBox gamer, are you? Would love to play borderlands with you if you were. PC, alas.
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Borderlands 2, Chivalry, Dark Souls, TF2. I also played all of Dragonborn weekend before last.
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It has it's downsides - like not natively supporting simulating a particle effects or trail renderers in anything other than world or local space. (Where's my parent space!?) Generally the productivity benefits and existing ecosystem of sample code/assets make up for it's failings. What didn't you like about it? If you were using MonoDevelop I can understand you'd have hated it. Started in MonoDevleop and switched to Visual Studio. It might have been the combination of that, hating that getters in C# could be methods and thus not O(1) (caused a lot of performance issues), and that we were also using Perforce Ah yeah, we chatted about this before. re properties, I don't think any performance penalty you get from them will matter unless you're accessing it in a loop of some kind. (In which case make a local copy for fun and happiness). Nothing really stopping you from using public fields instead though, which are exactly what you're looking for. (Unity actually encourages this). Perforce couldn't have helped.
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I found that multitasker/switcher, it's called Auxo Thanks for the pointers on what to get. Yesterday Cydia was having major capacity issues, hopefully it'll be fixed by now.
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Installed it earlier today, I've no idea what tweaks/apps to install though. I saw that cool concept multitasking thing a while ago, is that worth paying for? Anything else worth getting? EDIT: 1000 posts over almost 7 years. 0.39 posts a day! woo!
Last Edit: Feb 5, 2013 0:49:56 GMT by Simie
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Obviously you're not the target audience for that iPad. What does it matter, it's not as if you can't get a smaller one if you don't need the space...
Last Edit: Feb 3, 2013 17:10:58 GMT by Simie
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Ugh. I hated working in Unity. =/ It has it's downsides - like not natively supporting simulating a particle effects or trail renderers in anything other than world or local space. (Where's my parent space!?) Generally the productivity benefits and existing ecosystem of sample code/assets make up for it's failings. What didn't you like about it? If you were using MonoDevelop I can understand you'd have hated it.
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What game engine are you using? Unity3D. C# <3 I used XNA originally, but switched to Unity a few months ago. I'd put all my game logic in a separate dll which I could just import into Unity and wire up the events to get something working within a day.
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I've been playing Dark Souls recently. Good God I want to hunt down the designers and cause them significant inconvenience. seriously this game is such bullshit
Last Edit: Jan 30, 2013 21:32:37 GMT by Simie
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It being redone in HD might make this bearable. maybe. I get the impression you might not have liked the original. Just a hunch.
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I've been tracking some of these achievements for quite a while. Ah, I thought it would be something like that. Yeah, the free app has been gone for a while now. I last checked sometime early last year and it didn't seem to be available then either.
Last Edit: Jan 24, 2013 0:53:14 GMT by Simie
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Co-Op? Zelda? That doesn't sound like a good idea..... And I'm excited. That screenshot looked super sexy!!! Will get a Wii U if they continue making awesome sounding games for it. They've done it before with the 4-swords titles, but I'd much prefer a solid single-player game. On a slightly related note, has anyone read the LoZ Mangas? They're actually pretty good.
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